Conflict of Interests Policies are agreements that specify what type of information a company can work with and how the users involved may be affected. How that interest is addressed and what action is taken thereafter. Conflicts of interests can be personal, business, religious, and moral. Certain conflicts can often result in predictable outcomes. Including anything that can be used to identify an individual, an agenda, and is not solely limited to a person’s name. Personal information may include a person’s address, date of birth, marital status, contact information, ID issue and expiration date, financial records, credit information, medical history, where one travels, and intentions to acquire goods and services, among others.
As a company and group on the platform it is our duty and obligation to identify when limitations and feedback is needed before start or continuing either directly or indirectly with specific individuals, Groups, Businesses, Organizations, and Programs. Summit Studios also seeks to follow the guidelines set forth by Roblox and aims to fulfill similar goals practicing the same Core Values as Developers are expected to. Regulations vary by circumstantial implication, jurisdiction and involvement. As well as set forth by the subject matter Summit Studios is to be sure to check with local laws when drafting and executing on business plans as to not break present accords that are actively and agreed upon by it’s representative body of governing officials set by the community servers. In this policy, within reason, all things considered including but not limited to the idea, motion of the company, the vision in progress and consensus, drafts, accords, requirements, fair representation, and abiding by the laws of individual rights and dynamics. Whenever a change occurs in the way the company collects or utilizes user information, places intellectual property into another project, all persons, members, and group Avatars pertaining to the current live projects are to be informed.
When working with others, it is in the company's best interests to reference the professionals from where the ideas in motion originated from before proceeding with the final result given personal bias and affiliations that could disrupt the public perception of the company.
Instructions for Defining Interest
Identify the spheres of influence and the cross-sectional areas for the common purposes.
Ask questions pertaining to the general concept to create a pitch before engaging.
The person/consumer/customer/player is held at the highest interest for any system.
For an accredited system where the result is generative, the interest pertains to the source.
Conflicts are not actively sought out, though when they arise honesty is the best policy. Conflict identified and not objectified or not made into an agenda based upon the sole source of the conflict as to perpetuate the conflict is seen as virtuous. To identify the conflict is to look at the before and after seeing and/or hearing for what has happened, and what may happen from the authentic source is held as authentic. Summit Studios is not responsible for individual choices and decisions made by the person or people within the framework or environment, that is an individual manner that is held at the jurisdiction and judgment of the Nation where the individual dwells as a legitimate citizen as defined by the laws they are subject to. Summit Studios is responsible for cultivating and formulating the various abilities that meet the intentions and personal goals of the people involved. In the event of something viewed as generally positive, Summit Studios clarifies and seeks to learn more about how the objective, goal, or development occurred as to continue to foster that type of consequence of action.
Furthermore, we trust that the opposite of conflict is faith and that in time each action continuously adds motion towards the direction objectified as good. In the situation where something breaks, is bugged, or is impossible Summit Studios and/or partners are responsible for figuring out a solution to first become aware of the problem, the source, and the repetition of the defined idea as broken, wrong, or lacking function. In the act of working, Summit Studios defines work as the identification of the immediate circumstance, the thoughts that persist and are most applicable, and the actions to avoid and perpetuate as goodness. In determination for solving the objective, acting on or changing the strategy until the tactics are proven effective by progress, indicator(s), metric(s), and/or a learned improvement in emotional intelligence.
Given the opportune time, environment, and team the feasibility or likelihood of success for a project can be more easily judged by the person or people involved. The method that is being utilized by the communicated body as defined by the team, group, company, or project ongoing helps to define and progress the project, and/or the desired action that leads towards completion. Summit Studios does not claim to have all the answers nor does this entity always have the resources to accomplish the goals right away. The idea when combined with an intuitive gesture in an attempt to add value to the system may not always prove successful, and each action has risk and opportunity cost associated with it. When a direction proves to be upwards, positive, good, the action is seen as an action of wealth in knowledge, action, and adds confidence and control to the concept, dynamic, design, work, system, and so on.
Summit Studios is not solely responsible for the entity’s voluntary avatars/inhabitants/members if communication or effort to get a point across is never attempted by design of the system(s) within the Player(s), Developer(s), Employee(s), Operating Member(s), Asset(s), Model(s), Game(s), Group(s), Meeting(s), and all instances viewed as actively contributing or inputting towards the output, or result. In creating instances that invoke or involve by association by name, general shape, and intended use, the entity is at first the intellectual property of the User who created the Instance set forth by the Log before approval. After approval, the instance is created inside the Summit Studios Group and therefore becomes property of the Studio, whereas payment is the conduit of change of ownership. Markets and credits the group and/or company as a place of interest where it makes sense for both entities from some point of perception or common interest. To place the name or in granting credit to another party inside an instance provides the intent that a market can form, involving the advancements made in innovation, and the design of the frame may assist both parties if the monitoring formulation is accessible by both for the defined area where the relevance starts and ends. When the opportunity presents itself and optimal alignment can be shown for the intended actions and the construction of a bridge and hence the cross sectional area of the common goal aligns, then progress can be made.
In the event, where the wheel is found within reason and can be further defined as to determine the effective reality, for how the community interacts within the market and the game clarity can be found. Where image and motive can be disembodied and effectively influence the ability that pertains to who crosses the bridge between the origins defined. Where development can be optimized and can change to work out efficiently. Depending on the insights, promise, and actions shared between parties, production can be justified and with determination persistent, holding promise of expectation more likely.
In the event where the wheel never gains traction during the timeframe granted by the conditions for the opportunity, it is because of a lack of control, permissions, and/or planning. Where the facilitation of the intentions is never met to the desired results. Whereas either image, income, or motivation is not properly distributed to the people involved in either parties. To solve this problem, tasks can be queued and delivered to the effective person able and responsible for the thing.
In the event where intellectual property, authenticity, and control is the desire, it is a question of Avatar(s), Group(s), Game(s) and or Company(s) where they are physically, virtually, and where reality is and what the ideal outcome or expectation is or is being made out to be by communication through whatever means are mutually met. Where control is determined by the leverage and incentivization held by monetary influence as well as the equal outcome met by the value provided in the market. Authenticity is defined by the fulfillment of the desired objective met with the stage outlined by the project manager, and in the event the trend fails to gain credit; rotation for the relationships within the platform and overtime the game helps to know what location needs the leverage over the other or by certainty of dynamic where the priorities stand between the common objective or goal as defined by the effective and existing bridge. It is important to recognize when the axle connects to the group engaging the motion towards the objectives as defined by the working draft.
In the event, the axle has contact with the wheel and the wheel with the ground, where the contacts are in control of the effective vehicle. Then force can be applied to the roles involved at the individual(s) who intend and are able to commit towards the responsibility defined by the method of communication.
Conflict of Interest Policy for User-Generated Content
Summit Studios Conflict of Interest Policy
What is the purpose of this part?
It is to define the content, the environment, and how each instance is created and are to be treated and detailed for the past, present, and future.
Each part serves its purpose, and people can interface with parts to define intent.
In professional development the goal is to increase the qualitative, and quantitative data that supports the purpose.
Setting the highest standard for how games on Roblox can be created if the Company chooses to enact the policy.
Where standards are driven from a scalable, themed, and customizable system, or tactic that fulfills intent, and promises potential for a product or service.
Whereas Amendments can only be made by the Chief Operating Officer validated by the Studio Environment and the LLC.
How is content proven by the original creator?
Quality, Accords, and Reputation.
Who creates the plan?
The plan is created as a result of the work itself, existing terms and conditions.
Who communicates the plan?
The central sources from places, unaltered unless proven as an improvement by the judgment of tasks, described in full detail as to assure a purposeful improvement in contrast to existing parts, art, frameworks, and so on.
What is the response?
Motive based logic is a factor of intelligence, feedback is welcomed, sorted, and considered for implementation.
How is the response received?
Google Commenting from a Link.
What determines the desired result?
The production process can be found here.
How do metrics determine the plan for reciprocity?
Projects are defined in 3D space, implications include and are not limited to incomplete or misunderstood instruction. To mitigate risk in assessment, tasking, and payment; Summit Studios works with visual models to increase logic capacity, retain intention, logged information and key concepts to provide a better template for our best quality work.
What was the spoken agreement?
Summit Studios may call provided cell phone information to increase the welcome and orientation for project start dates, descriptions, and other members of our group.
What was the written agreement?
The written agreement is the full view of the work logged, credited, and fulfilled and a virtual agreement can be exported for a receipt showing completion, hours, and amounts. By default by signing up and utilizing the wage payment system, the agreement is that for hours spent and quality content built, scripted, or otherwise directed is then a part of the company as a collective. Individual works created solely by their original creator are their own property and if inserted into the game for demonstration purposes still remain the original creator's property.
Who made the agreement, was it agreed to?
In co-creating a fair and just experience, agreements are accord based, changing, and at times of review, retrospective, and reflection can be drafted, logged, and written from these virtual journeys. At the time of agreement, a deal is made to define the exchange, virtual goods, traded to secure a function where it is needed most.
Was it paid for?
Authenticity, Credibility, and Invoice.
Licensing, Evaluation, and Terms.
Summit Studios (Games/Sound/Video) (the “Company”) is committed to maintaining robust securities for its users/members/developers/stakeholders/shareholders. Our Policy is designed to help you understand how we interact, communicate and practice within the Summit Studios Ecosystem, how we connect and choose to safeguard our identities on the internet. The information and data provided to the servers and how it’s many implications imply intent, ability, and opportunities. To assist in making informed decisions using or operating in Summit Studios. How yours and mine work is done and how the ownership, possession, and control is treated, with or without your input. With notices sent directly to the people or company involved within a reasonable timeframe whereas deception and truth can be orientated.
For purposes of this Agreement, “Company” refers to the Studio, website, places, and assets found within which can be accessed at https://www.summitstudiosgames.com/developers
Effectively, this makes the instances created inside the Summit Studio environment a part of the company, and therefore adds to the value to be received by the creator(s) as a responsibility of the Chief Financial Officer. Metrics such as revenue, profit, and clear cut indicators such as time, purposeful instances, assets, and resulting return measured in royalty units or Robux creates the liquidity to be determined. As a general rule, time is money, and the value added may eventually make it back to the object’s fulfillment not solely determined by the person who created it. The changelog, and the Avatar and person behind the Avatar at the time (As best measurable) determine the status for where a demand is to be met in a reasonable time.
“Supply” refers to the Company’s assets and liabilities accessed via the Superstation, in which users with clearance can view, comment, or edit the contents to best represent the sphere of experience for the circumstance defined by Who, What, Where, When, How, and the Dynamics and Relationships within the Company. The terms “we,” “us,” and “our” refer to the Company. It is viewed as greed if the Company is the sole owner or if the credited brand or person is the sole owner of the intellectual property as projects are never truly self made. Whereas some dynamic exists within the sphere(s) of influence that is to be met with the reasonable outcome determined by fair representation, and an accord per se or determined by the rightful jurisdiction in this case Roblox.
I. INFORMATION WE COLLECT
We collect “Non-Personal Information” and “Personal Information.” Non-Personal Information includes information that cannot be used to personally identify you, such as anonymous usage data, general demographic information we may collect, referring/exit pages and URLs, platform types, preferences you submit and preferences that are generated based on the data you submit and number of clicks. Personal Information includes your email Name, Email, Address, Phone Number, and Time Clocked, which you submit to us through the simple registration process at the Site.
1. Information collected via Technology
· Phone Number
· Contact · Time Clocked
The Company may use both persistent and session cookies; persistent cookies remain on your computer after you close your session and until you delete them, while session cookies expire when you close your browser. [For example, we store a persistent cookie to track (Time)].
2. Information you provide us by registering for an account
3. Children’s Privacy
The Site and the Service are not directed to anyone under the age of 16. The Site does not knowingly collect or solicit information from anyone under the age of 16, or allow anyone under the age of 16 to sign up for the Service. In the event that we learn that we have gathered personal information from anyone under the age of 16 without the consent of a parent or guardian, we will delete that information as soon as possible. If you believe we have collected such information, please contact us at SummitStudiosCounsel@gmail.com.
II. HOW WE USE AND SHARE INFORMATION
In general, the Personal Information you provide to us is used to help us communicate with you. For example, we use Personal Information to contact users in response to questions, solicit feedback from users, provide technical support, and inform users about promotional offers.
We may share Personal Information with outside parties if we have a good-faith belief that access, use, preservation or disclosure of the information is reasonably necessary to meet any applicable legal process or enforceable governmental request; to enforce applicable Terms of Service, including investigation of potential violations; address fraud, security or technical concerns; or to protect against harm to the rights, property, or safety of our users or the public as required or permitted by law.
III. HOW WE PROTECT INFORMATION
We implement security measures designed to protect your information from unauthorized access. Your account is protected by your account password and we urge you to take steps to keep your personal information safe by not disclosing your password and by logging out of your account after each use. We further protect your information from potential security breaches by implementing certain technological security measures including encryption, firewalls and secure socket layer technology. However, these measures do not guarantee that your information will not be accessed, disclosed, altered or destroyed by breach of such firewalls and secure server software. By using our Service, you acknowledge that you understand and agree to assume these risks.
IV. YOUR RIGHTS REGARDING THE USE OF YOUR PERSONAL INFORMATION
V. LINKS TO OTHER WEBSITES
VII. CONTACT US